EDDA Somatology Laboratory - Expeditionary Journey
Last updated
Last updated
Sierra, a researcher from the Secret Wings organization, is working on a secret project to investigate the biolab in Lighthalzen.
Inside the secret basement beneath the lab, she found a Virtual Record containing the memories of the members of Rune-Midgart’s unofficial expedition, and one of them is Seyren Windsor.
Follow Sierra to unravel the truth of the expedition team's fate.
Access NPC
Requirement: Base Level 170 or higher Location: /navi yuno 216/345 NPC: Sierra
Talk to Sierra, and she will encourage you to join the project she’s working on.
Once you join, you will be able to access both modes of the Memorial Dungeon. Expedition Mode will offer story-rich dungeon and fewer enemies. Meanwhile, Battle Mode will offer more rewards in exchange for higher difficulty and more challenging enemies.
※You can only enter either Expedition Mode or Battle Mode each day
Expedition Mode Requirement: Base Level 170 or higher Entry Duration: 120 minutes. Cooldown: 1 Day Join Sierra and relive the memories of the members of the expedition team to find the truth about Biolab’s horrifying experiment.
Battle Mode Requirement: Base Level 170 or higher Entry Duration: 120 minutes. Cooldown: 1 Day
Venture to the depths of Biolab facilities and defeat all the mad scientists as well as wandering test subjects to make your way to the final room, where a terrifying horror is waiting.
When you defeat the boss in the final chamber, she has a chance to drop a new headgear equipment.
Ghostly Aura
Mysterious energy surrounds you. ----------------------------- If equipped with Fallen Warrior Manteau [1], ATK +5 for every 30 pure STR increased ASPD (Post-attack delay -3%) for every 30 pure AGI Post-skill delay -4% for every 30 pure VIT MATK +5 and Variable Cast Time -8% for every 30 pure INT Long-ranged Physical damage +1% for every 30 pure DEX Critical damage +3% for every 30 pure LUK
-----------------------------
Class: Helm DEF: 5 Location: Lower Weight: 10 Required Level: 170 Job: All Jobs
Completing a Battle Mode will give you a chance to spawn a Treasure Chest containing additional rewards. Among the treasure chest rewards, there’s a chance to get random EDDA Biolab exclusive equipment! New Materials Playing through the content will let you obtain unique materials that can be used to enchant Biolab equipment.
Bio Research Document
A stack of paper that the bio lab staff forgot to pick up before leaving in a hurry. This alone doesn't provide much information. Collect some more for more comprehensive information. ----------------------------- Weight: 0
Bio Experiment Fragment
A mysterious fragment that the bio lab staff forgot to pick up before leaving in a hurry. This alone doesn't provide much information. Collect some more for more comprehensive information. ----------------------------- Weight: 0
EDDA Biolab Equipment Enchant
NPC: Lavian Location: /navi yuno 220/352
There are three types of enchantment when you try to enchant your Biolab equipment *Take note that enchantments cannot be reset. 1. General Enchantment General Enchantment will have a low success rate in exchange for fewer materials to consume per-enchantment attempt.
Take note that General Enchantment has a chance to destroy your equipment if you fail!
Materials Needed
Success Rate
Name
Qty
4th Slot
3rd Slot
Bio Research Document
50
65%
30%
Bio Experiment Fragment
50
2. Advanced Enchantment Advanced Enchantment will have a higher success rate in exchange for more materials to consume per-enchantment attempt.
Rest assured that Advanced Enchantment will not destroy your equipment if it fails.
Materials Needed
Success Rate
Name
Qty
4th Slot
3rd Slot
Bio Research Document
500
90%
70%
Bio Experiment Fragment
500
3. Determined Enchantment Determined Enchantment will only be available when you have enchanted the 4th slot of your equipment.
By using this type, you can choose your desired enchantment from the list with a 100% success chance.
Materials Needed
Success Rate
Name
Qty
3rd Slot
Bio Research Document
5000
100%
Possible Enchantment
4th Slot
3rd Slot
Expert Archer 1
Howard's Memory
Fighting Spirit 4
Eremes Memory
Sharp 1
Kathryne's Memory
Spell 1
Margaretha's Memory
Fatal 1
Cecil's Memory
Expert Archer 2
Randel's Memory
Fighting Spirit 5
Flamel's Memory
Sharp 2
Gertie's Memory
Spell 2
Celia's Memory
Fatal 2
Chen's Memory
Expert Archer 3
Trentini's Memory
Fighting Spirit 6
Alphoccio's Memory
Sharp 3
Seyren's Memory
Spell 3
-
Fatal 3
EDDA Biolab Equipment
A staff with mystical energy. --------------------------------- MATK +270, indestructible Ghost Magic damage +5% MATK +4 for every upgrade level +9 Effect: Soul Strike, Napalm Vulcan, and Soul Expansion damage +20% +11 Effect: Soul Strike and Napalm Vulcan damage +30% (Additional) --------------------------------- Class: Two-handed Staff ATK: 100 Weight: 120 Weapon Level: 4 Required Level: 170 Job: Warlock Classes
A staff that improves its user's ability to manipulate gravity. --------------------------------- MATK +280, indestructible Neutral Magic damage +5% MATK +4 for every upgrade level +9 Effect: Gravitational Field and Drain Life damage +30% +11 Effect: Gravitational Field cooldown -2 sec. --------------------------------- Class: Two-handed Staff ATK: 110 Weight: 130 Weapon Level: 4 Required Level: 170 Job: Warlock Classes
A ceremonial staff. --------------------------------- MATK +240, indestructible Holy Magic damage +5% MATK +4 for every upgrade level +9 Effect: Adoramus damage +30% +11 Effect: Physical/Magic damage -25% from enemies of all sizes --------------------------------- Class: Two-handed Staff ATK: 100 Weight: 120 Weapon Level: 4 Required Level: 170 Job: Arch Bishop Classes
A two-handed sword whose blade gleams darkly. --------------------------------- Bowling Bash damage +30% ATK +4 for every upgrade level +9 Effect: Ignition Break and Bowling Bash cooldown -1 sec. +11 Effect: Indestructible, Bowling Bash damage +20% (Additional) --------------------------------- Class: Two-handed Sword ATK: 280 Weight: 280 Weapon Level: 4 Required Level: 170 Job: Rune Knight Classes
A two-handed sword with a broad blade. --------------------------------- ATK +5% Long-ranged Physical damage +1% for every upgrade level +9 Effect: Clashing Spiral and Sonic Wave damage +30% +11 Effect: Sonic Wave cooldown -1.5 sec. --------------------------------- Class: Two-handed Sword ATK: 300 Weight: 650 Weapon Level: 4 Required Level: 170 Job: Rune Knight Classes
A unique-shaped katar. --------------------------------- ATK +5% Long-ranged Physical damage +1% for every upgrade level +9 Effect: Rolling Cutter damage +30% +11 Effect: Cross Ripper Slasher damage +20% --------------------------------- Class: Katar ATK: 250 Weight: 150 Weapon Level: 4 Required Level: 170 Job: Guillotine Cross Classes
A katar with a sharp edge. --------------------------------- Critical damage +5% ATK +4 for every upgrade level +9 Effect: Physical damage +15% on enemies of all sizes +11 Effect: Indestructible, ATK +7% --------------------------------- Class: Katar ATK: 270 Weight: 200 Weapon Level: 4 Required Level: 170 Job: Guillotine Cross Classes
A gigantic wrench shaped more like a battle axe than a club. --------------------------------- Indestructible, Physical/Magic damage -10% from Small and Medium enemies ATK +4 for every upgrade level +9 Effect: Axe Tornado and Lava Flow cooldown -1 sec. +11 Effect: Axe Tornado damage +15% --------------------------------- Class: Two-handed Axe ATK: 340 Weight: 450 Weapon Level: 4 Required Level: 170 Job: Mechanic Classes
A crossbow designed to shoot arrows quickly with might. --------------------------------- Long-ranged Physical damage +10% ATK +4 for every upgrade level +9 Effect: Triangle Shot damage +20% +11 Effect: Triangle Shot damage +15% (Additional) --------------------------------- Class: Bow ATK: 185 Weight: 150 Weapon Level: 4 Required Level: 170 Job: Shadow Chaser Classes
Sharp Star [2]
A lustrous red bow. --------------------------------- CRI +5 Critical damage +1% for every upgrade level +9 Effect: Long-ranged Physical damage +7% +11 Effect: Focused Arrow Strike damage +10% --------------------------------- Class: Bow ATK: 150 Weight: 150 Weapon Level: 4 Required Level: 170 Job: Ranger Classes
A flexible bow that stays bent without snapping when its string is pulled for a long time. --------------------------------- Post-skill delay -5% Post-skill delay -1% for every upgrade level (Additional) +9 Effect: Aimed Bolt damage +30% +11 Effect: Aimed Bolt cooldown -1 sec. and damage +15% (Additional) --------------------------------- Class: Bow ATK: 210 Weight: 100 Weapon Level: 4 Required Level: 170 Job: Ranger Classes
A bow designed to shoot multiple arrows quickly without much force applied to it. --------------------------------- Long-ranged Physical damage +10% ATK +4 for every upgrade level +9 Effect: Arrow Storm damage +25% +11 Effect: Arrow Storm cooldown -0.7 sec. --------------------------------- Class: Bow ATK: 210 Weight: 100 Weapon Level: 4 Required Level: 170 Job: Ranger Classes
A bow that causes a powerful wind gust. --------------------------------- Long-ranged Physical damage +10% Long-ranged Physical damage +1% for every upgrade level +9 Effect: Severe Rainstorm damage +30% +11 Effect: Severe Rainstorm cooldown -2 sec. --------------------------------- Class: Bow ATK: 200 Weight: 100 Weapon Level: 4 Required Level: 170 Job: Minstrel/Wanderer Classes
A professional wrench with a golden sheen. --------------------------------- Indestructible, ATK +5% ATK +4 for every upgrade level +9 Effect: Power Swing and Axe Boomerang damage +20% +11 Effect: Power Swing and Axe Boomerang damage +15% (Additional) --------------------------------- Class: One-handed Axe ATK: 220 Weight: 550 Weapon Level: 4 Required Level: 170 Job: Mechanic Classes
Gauntlets that enable fierce attacks. --------------------------------- Raging Quadruple Blow damage +30% ATK +4 for every upgrade level +9 Effect: Raging Thrust and Chain Crush Combo damage +50% +11 Effect: Chain Crush Combo +30% (Additional) --------------------------------- Class: Knuckle ATK: 210 Weight: 70 Weapon Level: 4 Required Level: 170 Job: Sura Classes
Asura Bandage [2]
A dark bandage believed to have been worn around the hands of a legendary fighter known as the Asura. --------------------------------- Long-ranged Physical damage +10% ATK +4 for every upgrade level +9 Effect: Knuckle Arrow damage +40% +11 Effect: Post-skill delay -7% --------------------------------- Class: Knuckle ATK: 220 Weight: 80 Weapon Level: 4 Required Level: 170 Job: Sura Classes
A pilebunker equipped with an engine. It's more powerful than other pilebunkers. --------------------------------- Indestructible, Vulcan Arm damage +10% Increased ASPD (Post-attack delay -1%) for every upgrade level +9 Effect: Arm Cannon and Knuckle Boost damage +15% +11 Effect: Vulcan Arm damage +15% (Additional) --------------------------------- Class: Mace ATK: 450 Weight: 320 Weapon Level: 4 Required Level: 170 Job: Mechanic Classes
A coolant injector used to cool down overheated Carts. --------------------------------- Indestructible, Long-ranged Physical damage +10% ATK +1% for every upgrade level +9 Effect: Cart Cannon damage +25% +11 Effect: Long-ranged Physical damage +15% (Additional) --------------------------------- Class: Mace ATK: 210 Weight: 140 Weapon Level: 4 Required Level: 170 Job: Geneticist Classes
A rod decorated with a crystal known as the essence of genetics. --------------------------------- Indestructible, Crazy Vines damage +20% ATK +4 for every upgrade level +9 Effect: Crazy Vines damage +30% (Additional) +11 Effect: Crazy Vines cooldown -2 sec. --------------------------------- Class: Mace ATK: 195 Weight: 140 Weapon Level: 4 Required Level: 170 Job: Geneticist Classes
A flail with a glowing blue pendulum attached to it. --------------------------------- MATK +160, indestructible ASPD +1 MATK +4 for every upgrade level +9 Effect: Duple Light damage +40% +11 Effect: Normal Physical Melee attacks create a chance of casting Level 2 Judex. (Applies your skill level if it's higher.) --------------------------------- Class: Mace ATK: 180 Weight: 100 Weapon Level: 4 Required Level: 170 Job: Arch Bishop Classes
A mace that creates a clear sound every time it hits something. --------------------------------- Indestructible, Variable Cast Time -10% ATK +4 for every upgrade level +9 Effect: Throw Spirit Sphere and Occult Impaction damage +50% +11 Effect: ATK +10% --------------------------------- Class: Mace ATK: 210 Weight: 130 Weapon Level: 4 Required Level: 170 Job: Sura Classes
A rod that adds flair to anyone who swings it. --------------------------------- MATK 180, indestructible Fire/Shadow Magic damage +5% MATK +4 for every upgrade level +9 Effect: Inferno damage +30% +11 Effect: Crimson Rock cooldown -1 sec. --------------------------------- Class: One-handed Staff ATK: 100 Weight: 70 Weapon Level: 4 Required Level: 170 Job: Warlock Classes
A rod that improves its user's ability to command the supernatural power of magic. --------------------------------- MATK 180, indestructible Neutral/Wind Magic damage +5% MATK +4 for every upgrade level +9 Effect: Psychic Wave damage +30% +11 Effect: Varetyr Spear cooldown -2 sec. --------------------------------- Class: One-handed Staff ATK: 120 Weight: 80 Weapon Level: 4 Required Level: 170 Job: Sorcerer Classes
A rod that improves its user's ability to command the supernatural power of magic. --------------------------------- MATK 180, indestructible Water/Earth Magic damage +5% MATK +4 for every upgrade level +9 Effect: Diamond Dust and Earth Grave damage +30% +11 Effect: Diamond Dust and Earth Grave damage +20% (Additional) --------------------------------- Class: One-handed Staff ATK: 120 Weight: 80 Weapon Level: 4 Required Level: 170 Job: Sorcerer Classes
Penitentia [2]
A rod with the power to punish sinners and make them repent. --------------------------------- MATK +175, indestructible Holy Magic damage +5% MATK +4 for every upgrade level +9 Effect: Magnus Exorcismus and Judex damage +30% +11 Effect: Magnus Exorcismus damage +20% (Additional) --------------------------------- Class: One-handed Staff ATK: 100 Weight: 70 Weapon Level: 4 Required Level: 170 Job: Arch Bishop Classes
A whip tipped with a small heart decoration. --------------------------------- MATK +190, Neutral Magic damage +10% MATK +4 for every upgrade level +9 Effect: Metallic Sound damage +30% +11 Effect: Metallic Sound cooldown -2 sec. --------------------------------- Class: Whip ATK: 100 Weight: 120 Weapon Level: 4 Required Level: 170 Job: Wanderer Classes
A whip decorated with a red ribbon. --------------------------------- Variable Cast Time -10% Long-ranged Physical damage +1% for every upgrade level +9 Effect: Severe Rainstorm cooldown -1 sec. +11 Effect: Severe Rainstorm SP cost -20% --------------------------------- Class: Whip ATK: 180 Weight: 120 Weapon Level: 4 Required Level: 170 Job: Wanderer Classes
A book containing magical descriptions of the four natural elements. --------------------------------- MATK +175, Fire/Cold/Lightning Bolt damage +20% MATK +4 for every upgrade level +9 Effect: Fire/Cold/Lightning Bolt damage +30% (Additional) +11 Effect: Heaven's Drive and Earth Spike damage +50% --------------------------------- Class: Book ATK: 120 Weight: 80 Weapon Level: 4 Required Level: 170 Job: Sorcerer Classes
One of the two daggers believed to have been awarded to Doomsday judges. It can't be used unless it's connected to the other dagger, Repentance Slasher, which has long been lost and forgotten. --------------------------------- If equipped with Repentance Slasher, Meteor Assault and Soul Destroyer damage +40% ATK +8 for every 2 combined upgrade levels If combined upgrade levels are 16 or higher, Cross Impact and Counter Slash damage +20%. If combined upgrade levels are 18 or higher, ATK +12%. If combined upgrade levels are 20 or higher, Meteor Assault and Soul Destroyer damage +20%. (Additional) --------------------------------- Class: Dagger ATK: 195 Weight: 110 Weapon Level: 4 Required Level: 170 Job: Guillotine Cross Classes
One of the two lost and forgotten daggers of Doomsday judges. It has chain to connect Judgment Slasher to it. Useless by itself, it can be used with Judgment Slasher to activate its power. --------------------------------- Class: Dagger ATK: 100 Weight: 70 Weapon Level: 4 Required Level: 170 Job: Guillotine Cross Classes
A dagger with a sharp edge. It's good for both cutting and stabbing. --------------------------------- Back Stab damage +40% ATK +4 for every upgrade level +9 Effect: Fatal Menace damage +30% +11 Effect: Fatal Menace SP cost -10% --------------------------------- Class: Dagger ATK: 185 Weight: 90 Weapon Level: 4 Required Level: 170 Job: Shadow Chaser Classes
A dagger made of platinum. --------------------------------- MATK +170 and MATK +5% MATK +4 for every upgrade level +9 Effect: Fire/Water/Wind/Earth Magic damage +15% +11 Effect: Physical attacks create a chance of increasing MATK +100 and Magic damage on enemies of all sizes +30% for 10 sec. --------------------------------- Class: Dagger ATK: 150 Weight: 150 Weapon Level: 4 Required Level: 170 Job: Shadow Chaser Classes
A spear made of special metal that emits a white light. --------------------------------- Brandish Spear damage +30% ATK +4 for every upgrade level +9 Effect: Hundred Spears cooldown -1.5 sec. +11 Effect: Brandish Spear damage +20% (Additional) --------------------------------- Class: One-handed Spear ATK: 200 Weight: 100 Weapon Level: 4 Required Level: 170 Job: Rune Knight Classes
A golden battle spear. --------------------------------- Rapid Smiting damage +40% Long-ranged Physical damage +1% for every upgrade level +9 Effect: Shield Press damage +30% +11 Effect: Rapid Smiting and Shield Press damage +20% (Additional) --------------------------------- Class: One-handed Spear ATK: 210 Weight: 150 Weapon Level: 4 Required Level: 170 Job: Royal Guard Classes
A spear that's good for swinging and stabbing. --------------------------------- ATK +5% Post-skill delay -1% for every upgrade level +9 Effect: Cannon Spear damage +20% +11 Effect: Overbrand damage +20% --------------------------------- Class: One-handed Spear ATK: 205 Weight: 170 Weapon Level: 4 Required Level: 170 Job: Royal Guard Classes
A black electric guitar. It creates a sharp sound. --------------------------------- MATK +190, Neutral Magic damage +10% MATK +4 for every upgrade level +9 Effect: Metallic Sound damage +30% +11 Effect: Metallic Sound cooldown -2 sec. --------------------------------- Class: Instrument ATK: 100 Weight: 120 Weapon Level: 4 Required Level: 170 Job: Minstrel Classes
An antique cello. It once was used for royal feasts and other luxurious banquets. --------------------------------- Variable Cast Time -10% Long-ranged Physical damage +1% for every upgrade level +9 Effect: Severe Rainstorm cooldown -1 sec. +11 Effect: Severe Rainstorm SP cost -20% --------------------------------- Class: Instrument ATK: 180 Weight: 120 Weapon Level: 4 Required Level: 170 Job: Minstrel Classes
A sword awarded to the holy agents of gods. --------------------------------- MATK +180, Gloria Domini damage +40% Variable Cast Time -1% for every upgrade level +9 Effect: Genesis Ray damage +30% +11 Effect: Gloria Domini and Genesis Ray damage +20% (Additional) --------------------------------- Class: One-handed Sword ATK: 130 Weight: 110 Weapon Level: 4 Required Level: 170 Job: Royal Guard Classes
A sword that can resist even the most powerful explosion. --------------------------------- Spore Explosion cooldown -1 sec. ATK +4 for every upgrade level +9 Effect: Spore Explosion damage +30% +11 Effect: Spore Explosion damage +20% (Additional) --------------------------------- Class: One-handed Sword ATK: 195 Weight: 70 Weapon Level: 4 Required Level: 170 Job: Geneticist Classes
Staff of Miracle [2]
Gravitation Staff [2]
Adorare Staff [2]
Volar [2]
Vernan [2]
Reaper Cross [2]
Agudo Filo [2]
Maxi Spanner [2]
Rapid Fire [2]
Aiming Bow [2]
Falken Shooter [2]
Wind Gale [2]
Golden Wrench [2]
Combo Fist [2]
Engine Pilebunker [2]
Coolant Injection [2]
Gene Rod [2]
Lucis Flail [2]
Bright Mace [2]
Crimson Rose Stick [2]
Psychic Spear Rod [2]
Dust Grave [2]
Heart Whip [2]
Scarlet Ribbon [2]
Boltigin [2]
Judgment Slasher [2]
Repentance Slasher [3]
Jack the Knife [2]
Platinum Dagger [2]
Argen Blanco [2]
Harve [2]
Fortridge [2]
Black Circle [2]
Antique Cello [2]
Farthezan [2]
Estal [2]