Pet
Pet List
Pet
Egg
Taming Item
Status
Cordial : HP Recovery + 50%
Loyal : HP Recovery + 75%
Cordial : LUK + 2, CRIT + 1
Loyal : LUK + 3, CRIT + 1
Awkward/Shy : LUK +2, Crit +1
Neuteral : LUK +3, Crit +1
Cordial : LUK +3, Crit +2
Loyal : LUK +3, Crit +3
Awkward/Shy : MHP + 1%, Heal Recovery + 2%
Neuteral : MHP + 1%, Heal Recovery + 4%
Cordial : MHP + 2%, Heal Recovery + 6%
Loyal : MHP + 2%, Heal Recovery + 8%
Cordial : HIT + 3, ATK + 3
Loyal : HIT + 5, ATK + 5
Awkward/Shy : HIT + 3, ATK + 3
Neuteral : HIT + 5, ATK + 5
Cordial : HIT + 7, ATK + 7
Loyal : HIT + 9, ATK + 9
Loyal : Experience from Monsters + 1%
Cordial : LUK + 2, Poison Property Resistance + 10%
Loyal : LUK +3, Poison Property Resistance + 15%
Cordial : CRIT + 2, ATK + 2
Loyal : CRIT + 3, ATK + 3
Awkward/Shy : CRIT + 2, ATK + 2
Neuteral : CRIT + 3, ATK + 3
Cordial : CRIT + 4, ATK + 4 Physical Damage to Formless Monsters + 3% Magical Damage to Formless Monsters + 3%
Loyal : CRIT + 5, ATK + 5 Physical Damage to Formless Monsters + 6% Magical Damage to Formless Monsters + 6%
Cordial : AGI + 1, FLEE + 2
Loyal : AGI + 2, FLEE + 3
Cordial : FLEE + 6, AGI -1
Loyal : FLEE + 9
Cordial : Perfect Dodge +2
Loyal : Perfecr Dodge +2, Hit +1
Cordial : STR + 1, ATK + 5
Loyal : STR + 2, ATK + 8
Cordial : MHP + 150
Loyal : MHP + 200
Awkward/Shy : MHP + 150
Neuteral : MHP + 200
Cordial : MHP + 300
Loyal : MHP + 400
Cordial : VIT + 1, MHP + 50
Loyal : VIT + 2, MHP + 75
Awkward/Shy : VIT + 1, MHP + 50
Neuteral : VIT + 2, MHP + 50
Cordial : VIT + 2, MHP + 100
Loyal : VIT + 2, MHP + 200
Cordial : INT + 1, MSP + 50
Loyal : INT + 2, MSP + 75
Awkward/Shy : INT + 1, MSP + 50
Neuteral : INT + 2, MSP + 75
Cordial : INT + 3, MSP + 105 Earth Property Magical Damage + 3%
Cordial : INT + 2
Loyal : INT + 3Loyal : INT + 4, MSP + 130 Earth Property Magical Damage + 5%
Cordial : INT + 2
Loyal : INT + 3
Cordial : HP Recovery + 5%, MHP + 25
Loyal : HP Recovery + 8%, MHP + 38
Awkward/Shy : HP Recovery + 5%, MHP + 25
Neuteral : HP Recovery + 8%, MHP + 38
Cordial : HP Recovery + 15%, MHP + 55 Physical Damage to Plant Monsters + 3% Magical Damage to Plant Monsters + 3%
Loyal : HP Recovery + 20%, MHP + 70 Physical Damage to Plant Monsters + 6% Magical Damage to Plant Monsters + 6%
Cordial : HIT +5
Loyal : HIT +8
Cordial : STR +1, INT +1
Loyal : STR +2, INT +2
Cordial : AGI +1, Perfect Dodge +1
Loyal : AGI +2, Perfect Dodge +1
Cordial : Crit +3
Loyal : Crit +5
Awkward/Shy : Crit +3
Neuteral : CRIT + 5, Ranged Physical Damage + 1%
Cordial : CRI + 7, Ranged Physical Damage + 2%
Loyal : CRIT + 9, Ranged Physical Damage + 3%
Cordial : ATK +10, Def -3
Loyal : ATK +15
Awkward/Shy : ATK +10
Neuteral : ATK +15
Cordial : ATK +20
Awkward/Shy : ATK + 1%
Neuteral : ATK + 2%
Cordial : ATK + 4%, Critical Damage + 1%
Loyal : ATK + 7%, Critical Damage + 3%Loyal : ATK +25
Awkward/Shy : ATK + 1%
Neuteral : ATK + 2%
Cordial : ATK + 4%, Critical Damage + 1%
Loyal : ATK + 7%, Critical Damage + 3%
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Cordial : MHP + 30 Water Property Resistance + 1%
Loyal : MHP + 45 Water Property Resistance + 2%
Cordial : Physical Damage to Demi-Human Monsters + 3% Physical Damage to Human Players + 3%
Loyal : Physical Damage to Demi-Human Monsters + 5% Physical Damage to Human Players + 5%
Cordial : INT + 1, DEF + 1
Loyal : Physical INT + 2, DEF + 2
Cordial : VIT + 1, Stun Resistance + 1%
Loyal : VIT + 2, Stun Resistance + 2%
Awkward/Shy : VIT + 1, Stun Resistance + 1%
Neuteral : VIT + 2, Stun Resistance + 2%
Cordial : VIT + 3, Stun Resistance + 3% Chance to absorb 1% of physical damage dealt as SP
Loyal : VIT + 4, Stun Resistance + 4% Chance to absorb 1% of physical damage dealt as SP
Cordial : MSP + 3% Chance to absorb 1% of physical damage dealt as SP
Loyal : MSP + 5% Chance to absorb 1% of physical damage dealt as SP
Cordial : Chance to absorb 5% of physical damage dealt as HP
Loyal : MHP + 1% Chance to absorb 5% of physical damage dealt as HP
Cordial : INT + 1 Magical Damage to Holy Property Enemies + 3%
Loyal : INT + 2 Magical Damage to Holy Property Enemies + 5%
Awkward/Shy : reduces variable casting time by 2%.
Neuteral : reduces variable casting time by 3%.
Cordial : reduces variable casting time by 4%, increases shadow property magical damage by 3%.
Loyal : reduces variable casting time by 5%, increases shadow property magical damage by 5%.
Cordial : MATK + 1%
Loyal : MATK + 2%
Awkward/Shy : MATK + 1%
Neuteral : MATK + 2%
Cordial : MATK + 3%
Loyal : MATK + 4%
Cordial : STR + 1, DEX + 1
Loyal : STR + 2, DEX + 2
Cordial : MSP + 30 SP Recovery + 5%
Loyal : MSP + 45 SP Recovery + 8%
Awkward/Shy : MSP + 2%
Neuteral : MSP + 3% After Cast Delay - 1%
Cordial : MSP + 4% After Cast Delay - 2%
Loyal : MSP + 5% After Cast Delay - 3%
Cordial : CRIT + 2 HIT + 2
Loyal : CRIT + 3 HIT + 3
Awkward/Shy : CRIT + 2 HIT + 2
Neuteral : CRIT + 3 HIT + 3
Cordial : CRIT + 4 HIT + 4 Chance to recover 300 HP/s for 5 seconds when dealing physical damage
Loyal : CRIT + 5 HIT + 5 Chance to recover 400 HP/s for 5 seconds when dealing physical damag
Awkward/Shy : CRIT + 3 HIT + 3
Neuteral : CRIT + 4 HIT + 4 Chance to recover 300 HP/s for 5 seconds when dealing physical damage
Cordial : CRIT + 5 HIT + 5 Chance to recover 400 HP/s and 10SP/s for 5 seconds when dealing physical damage
Loyal : CRIT + 6 HIT + 6 Chance to recover 500 HP/s and 20 SP/s for 5 seconds when dealing physical damage
Cordial : Wind Property Magical Damage + 2%
Loyal : Wind Property Magical Damage + 3%
Cordial : HIT +4
Loyal : HIT +5
Awkward/Shy : HIT + 4
Neuteral : HIT + 5
Cordial : HIT + 6 Physical Damage to Dragon Monsters + 3% Magical Damage to Dragon Monsters + 3%
Loyal : HIT + 6 Physical Damage to Dragon Monsters + 6% Magical Damage to Dragon Monsters + 6%
Cordial : ATK + 1%
Loyal : ATK + 2%
Awkward/Shy : ATK + 1%
Neuteral : ATK + 2%
Cordial : ATK + 3%
Loyal : ATK + 4%
Cordial : MHP + 100
Loyal : MHP + 150
Awkward/Shy : MHP +200
Neuteral : MHP +300
Cordial : MHP + 400 Fire Property Magical Damage + 3%
Loyal : MHP + 500 Fire Property Magical Damage + 5%
Awkward/Shy : HIT + 6
Neuteral : HIT + 10 Perfect Hit + 5
Cordial : HIT + 14 Perfect Hit + 10
Loyal : HIT + 18 Perfect Hit + 15
Cordial : ASPD + 1%
Loyal : AGI + 1 ASPD + 1%
Awkward/Shy : ASPD + 1%
Neuteral : AGI + 1 ASPD + 1%
Cordial : AGI + 2 ASPD + 2%
Loyal : AGI + 3 ASPD + 3%
Cordial : ATK + 1% MATK + 1%
Loyal : ATK + 1% MATK + 1% MHP + 1% MSP + 1%
Awkward/Shy : ATK + 1% MATK + 1%
Neuteral : ATK + 1% MATK + 1% MHP + 1% MSP + 1%
Cordial : MSP + 50
Loyal : MSP + 100
Awkward/Shy : MSP + 50
Neuteral : MSP + 100
Cordial : MSP + 150 Chance to recover 30 SP/s for 5 seconds when dealing magical damage.
Loyal : MSP + 150 Chance to recover 40 SP/s for 5 seconds when dealing magical damage.
Awkward/Shy : ASPD + 2%
Neuteral : HIT + 6 ASPD + 3%
Cordial : HIT + 9 ASPD + 4%
Loyal : HIT + 12 ASPD + 5%
Awkward/Shy : Variable Cast Time - 2%
Neuteral : Variable Cast Time - 3%
Cordial : Variable Cast Time - 4% Neutral Magical Damage + 3%
Loyal : Variable Cast Time - 5% Neutral Magical Damage + 5%
Awkward/Shy : HIT + 9 ASPD + 4%
Neuteral : HIT + 12 ASPD + 5% Melee Physical Damage + 1%
Cordial : HIT + 15 ASPD + 6% Melee Physical Damage + 3%
Loyal : HIT + 15 ASPD + 7% Melee Physical Damage + 5%
Cordial : MDEF + 1 Demi-Human Resistance + 1%
Loyal : MDEF + 2 Demi-Human Resistance + 2%
Awkward/Shy : MDEF + 4
Neuteral : MDEF + 5 Healing + 2%
Cordial : MDEF + 6 Healing + 4%
Loyal : MDEF + 7 Healing + 6%
Cordial : Damage to Demi-Human + 2%
Loyal : Damage to Demi-Human + 3%
Cordial : DEF + 1 MDEF + 1 Stun Resistance + 1%
Loyal : DEF + 2 MDEF + 2 Stun Resistance + 2%
Awkward/Shy : FLEE + 6
Neuteral : FLEE + 9 MSP + 1%
Cordial : FLEE + 12 MSP + 2%
Loyal : FLEE + 15 MSP + 3%
Awkward/Shy : FLEE + 8 MSP + 1%
Neuteral : FLEE + 12 MSP + 3% Ranged Physical Damage + 1%
Cordial : FLEE + 16 MSP + 5% Ranged Physical Damage + 3%
Loyal : FLEE + 20 MSP + 7% Ranged Physical Damage + 5%
Cordial : Fire Resistance + 1% Damage to Fire Monsters + 1%
Loyal : Fire Resistance + 3% Damage to Fire Monsters + 2%
Cordial : Demi-Human Resistance + 1% DEF + 1
Loyal : Demi-Human Resistance + 2% DEF + 2
Cordial : INT + 1 Variable Cast Time - 3%
Loyal : INT + 2 Variable Cast Time - 5%
Cordial : AGI + 2
Loyal : AGI + 3
Cordial : Critical Damage + 5%
Loyal : Critical Damage + 8%
Awkward/Shy : DEX + 1 HIT + 1
Neuteral : DEX + 1 HIT + 1
Cordial : DEX + 1 HIT + 1
Loyal : DEX + 2 HIT + 2
Awkward/Shy : DEX + 1 HIT + 1
Neuteral : DEX + 2 HIT + 1
Cordial : DEX + 2 HIT + 2 Critical Damage + 7%
Loyal : DEX + 2 HIT + 2 Critical Damage + 9%
Awkward/Shy : MATK + 10
Neuteral : MATK + 20
Cordial : MATK + 30 Fire Property Magic Damage + 5%
Loyal : MATK + 40 Fire Property Magic Damage + 7%
Cordial : Brute Resistance + 3%
Loyal : Brute Resistance + 5%
Awkward/Shy : Cri + 2.
Neuteral : Cri + 3.
Cordial : Cri + 5, increases attack speed (reduces delay after attack by 3%).
Loyal : Cri + 7, increases attack speed (reduces delay after attack by 5%).
Awkward/Shy : Cri + 5.
Neuteral : Cri + 6.
Cordial : Cri + 7, C.Rate + 1.
Loyal : Cri + 8, C.Rate + 3.
Cordial : MSP + 10
Loyal : MSP + 15
Cordial : Fire Resistance + 3%
Loyal : Fire Resistance + 5%
Cordial : VIT + 1 Stone Curse Resistance + 5%
Loyal : VIT + 2 Stone Curse Resistance + 8%
Cordial : AGI + 3
Loyal : AGI + 4
Awkward/Shy : AGI + 4
Neuteral : AGI + 4 CRIT + 1
Cordial : AGI + 4 CRIT + 2 Critical Damage + 5%
Loyal : AGI + 4 CRIT + 3 Critical Damage + 7%
Awkward/Shy : Chance when attacked to activate: Neutral Resistance + 20% for 3 seconds HP recovers by 100.
Neuteral : Chance when attacked to activate: Neutral Resistance + 20% for 3 seconds HP recovers by 100.
Cordial : Chance when attacked to activate: Neutral Resistance + 20% for 3 seconds HP recovers by 100.
Loyal : Chance when attacked to activate: Neutral Resistance + 20% for 5 seconds HP recovers by 100.
Cordial : MHP + 3% Chance when attacked to cast Lv1 Heal
Loyal : MHP + 3% Chance when attacked to cast Lv2 Heal
Awkward/Shy : Vit + 1, MaxHP + 1%.
Neuteral : Vit + 2, MaxHP + 2%.
Cordial : Vit + 3, MaxHP + 3%, has a low chance to auto-cast Kyrie Eleison level 2 when receiving physical damage (if user has higher level, that level will be cast instead).
Loyal : Vit + 4, MaxHP + 5%, has a low chance to auto-cast Kyrie Eleison level 2 when receiving physical damage (if user has higher level, that level will be cast instead).
Cordial : Sleep Immunity
Loyal : Sleep Immunity INT + 1
Awkward/Shy : INT + 1
Neuteral : INT + 2
Cordial : INT + 3 MSP + 1% Sleep Immunity
Loyal : INT + 4 MSP + 3% Sleep Immunity
Awkward/Shy : Damage to Bakonawa, Bangungot, Buwaya + 10% MDEF + 3
Neuteral : Damage to Bakonawa, Bangungot, Buwaya + 10% MDEF + 3
Cordial : Damage to Bakonawa, Bangungot, Buwaya + 10% MDEF + 3
Loyal : Damage to Bakonawa, Bangungot, Buwaya + 10% MDEF + 5
Neuteral : Damage to Monsters in Vivarium Lost Valley and Sewage Treatment Plant + 3%
Cordial : Damage to Monsters in Vivarium Lost Valley and Sewage Treatment Plant + 6%
Loyal : Damage to Monsters in Vivarium Lost Valley and Sewage Treatment Plant + 10%
Neuteral : Damage to Monsters in Magic Power Plant and Storage Tartarus + 4%
Cordial : Damage to Monsters in Magic Power Plant and Storage Tartarus + 8%
Loyal : Damage to Monsters in Magic Power Plant and Storage Tartarus + 15%
Awkward/Shy : Atk + 2%.
Neuteral : Atk + 3%.
Cordial : Atk + 4%, P.Atk + 1, increases physical damage against boss monsters by 3%.
Loyal : Atk + 5%, P.Atk + 2, increases physical damage against boss monsters by 5%.
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