Frostheim Battleground
Last updated
Last updated
Batttlegrount Start Every :
Tuesday : 21.00 - 22.00 (GMT +7)
Friday : 21.00 - 22.00 (GMT +7)
The mechanics of this battleground are quite interesting! Here's a breakdown of the key elements based on what you've provided:
Registration: Players must register with the NPC before the battleground starts. This occurs 2 days (D-2) before the event begins.
Team Setup: The battleground is carried out with 4 random teams, each composed of players who registered. Players not registered with the NPC cannot join the battleground or be part of any team.
Objective: The main objective in the battleground is to capture and control an Emperium. The Emperium is surrounded by 8 barricades, 2 on each side, which must be destroyed before a team can attack the Emperium itself.
Emperium Control: Once a team takes control of an Emperium, the barriers are reset (with 8 new barricades surrounding the emperium). This also forces another team to be eliminated from the battleground.
Personal Leaderboard: Players are ranked based on their actions during the battleground.
Points Per Kill: Each kill grants the player 5 points.
Points Per Death: Dying results in a penalty of -3 points.
Teams will battle to destroy the barricades surrounding the Emperium, capture the Emperium, and eliminate rival teams.
The players’ personal performance is tracked on a leaderboard, incentivizing kills while avoiding unnecessary deaths.
This setup encourages strategic play, focusing on both offensive and defensive elements like destroying barricades and protecting the emperium. It also promotes teamwork, as the random teams require coordination to succeed in capturing the Emperium.
It looks like the reward system is designed to both reward team success and individual performance, making the battleground event more competitive and rewarding for all participants. Here's a more detailed breakdown of the rewards:
Winner Team:
50x Blacksmith Blessing (6635): Likely an item that could be used for enhancing gear or weapons.
50x MVP Treasure Box (70008): Possibly contains valuable items, materials, or other bonuses.
2nd Place Team:
25x Blacksmith Blessing (6635)
25x MVP Treasure Box (70008)
3rd Place Team:
15x Blacksmith Blessing (6635)
15x MVP Treasure Box (70008)
4th Place Team:
10x Blacksmith Blessing (6635)
10x MVP Treasure Box (70008)
These rewards motivate teams to do their best and push to win, as the higher the team's rank, the more valuable the rewards (in terms of quantity) they will receive.
1st Place in Kill Season:
5x Cold Medicine Box (70090)
1000x Frostheim Gold Coin (70009)
2nd Place in Kill Season:
3x Cold Medicine Box (70090)
500x Frostheim Gold Coin (70009)
3rd Place in Kill Season:
1x Cold Medicine Box (70090)
100x Frostheim Gold Coin (70009)
These personal rewards encourage players to focus on killing as many enemies as possible throughout the battleground, as the rewards scale with how many kills they achieve. The Cold Medicine Box and Frostheim Gold Coins could have various uses in the game world, possibly allowing for item upgrades or unique purchases.
Team rewards are focused on giving incentives for good overall performance, benefiting the party leader and the entire team.
Individual rewards are based on the kill count during the event, ensuring that players who perform well individually will also be rewarded for their actions.
This dual-reward system—one for teams and one for individuals—helps foster both cooperation (within teams) and healthy competition (between individuals), making the battleground event dynamic and engaging. Does this setup work for the game’s atmosphere you're envisioning, or are you thinking about tweaking some of the mechanics or rewards further?
The inclusion of leaderboards adds an exciting competitive aspect to the battleground event. It encourages players to not only compete in the current match but also to continually improve their performance over time. Here’s a breakdown of the three types of leaderboards:
What it Tracks: This leaderboard tracks a player’s total kills and deaths across all battleground events since they started participating. It represents the overall skill and consistency of a player.
Purpose: It’s a long-term metric for players who aim to stay competitive and strive to be the top performer across multiple seasons and events. High-ranking players here would be recognized as the best in terms of kill/death ratios.
Incentive: Players may want to improve their global standing, knowing their cumulative performance will be on display. This leaderboard can reward players with prestige and maybe even exclusive global rewards.
What it Tracks: This leaderboard tracks kills and deaths within a specific week. Each new week resets the leaderboard, allowing for more frequent and dynamic competition.
Purpose: This type of leaderboard is great for players who are actively participating each week and want to prove their skills in a shorter timeframe. Weekly resets give everyone a chance to climb the ranks.
Incentive: Players may focus on improving their performance in the current week, and this can be a great opportunity for new or returning players to show off their skills. Weekly rewards or achievements could be tied to rankings here, providing an incentive for players to keep participating.
What it Tracks: This leaderboard tracks kills and deaths over the course of an entire season (a set period, like a month or a few months). It gives a broader view of performance over a longer period, allowing players to demonstrate sustained excellence.
Purpose: The seasonal leaderboard encourages players to maintain their competitive edge over an extended period. It’s less about the "flash" of a single match and more about consistent performance throughout the season.
Incentive: Seasonal rankings could tie into special rewards, seasonal titles, or even leaderboard-exclusive items, giving players a reason to be consistently active. Players who perform well here can earn recognition at the end of the season, with exclusive rewards or status.
Global Kill/Death: Long-term recognition; tracks all-time performance.
Weekly Kill/Death: Short-term recognition; resets each week, offering fresh competition.
Seasonal Kill/Death: Medium-term recognition; tracks performance throughout a full season.