Ghost Palace
This quest or instance can be repeated. This quest or instance has a 16 hours cooldown period.
Base Level:
120
Party:
1 only
Rewards
Base Experience:
900,000 (first-time)
Job Experience:
500,000 (first-time)
Item(s):
Overview
This instance is farmed for Gray Shards, which are used to exchange for various rewards. Examples include Thanatos weapons that provide decent HP and SP leech, Gray equipment that provide Holy resistance, and Lord Sakray Card that increases physical damage to Demon and Undead monsters.
Notes
All monsters in this instance are either Undead, Demon, or Demi-Human race.
Monsters are Undead, Shadow, Ghost, Wind, or Earth element.
All monsters have moderate chance to drop Gray Shard, which is required to purchase equipments and weapons at the end of the instance.
Some monsters like Dullahans, Dark Frames and Khalitzburgs also drop Herb of Incantation (MATK +30 for 1 minute) and Distilled Fighting Spirit (ATK +30 for 1 minute).
You can Steal from all the monsters in the instance for extra Gray Shards, this includes the Torturous Redeemer's first occurrence.
Walkthrough
Instance Cooldown Quest Name: Cursed Swordman Time Limit: 1 hour Map Name: 1@spa
To start this quest, you have to use the Dimensional Device located on Rune Midgard Allied Forces Post within the New World. It will warp you into the Dimensional Gap. Enter the second map of Dimensional Gap. The portal is located at
(dali 64, 128), near the Sapha.
Talk to Unpleasent Royal Guard(dali02 43, 129)in Dimensional Gap to start the quest:
When instance is ready, click on Interdimensional Device and select Enter.
Talk to King to start. You will see Lurid Royal Guard is appointed as Princess Tiara's bodyguard for her marriage with a prince. Somehow you see monsters attack the palace. Kill all of those monsters to open portal to second stage (north end of room).
Monsters: Bloody Murderer, Ragged Zombie.
Talk to Lurid Royal Guard (132, 122). Somehow the monsters are still attacking the palace. Clear the monsters to open portal to 3rd stage (117, 137).
Monsters: Dark Frame, Flame Skull, Wind Ghost.
You will be inside a prison. Talk to King (32, 54) to advance the quest. Lurid Royal Guard is accused as the culprit behind the monsters attack. Cursed Spirit Thanatos will grant him the way out. Kill every monster on every jail chamber until announcement that the exit portal appears (54, 28). Quickly go to southeast corner portal as a big mob of undeads come at you. No need to kill them, but this is a good place to farm Gray Shard since this is the stage where most number of mobs appear. (The announcement and mobspawn will happened one additional time after the first clearup, so you can farm in total the monsters to open exit and two attackwaves.)
Monsters: Skeleton Prisoner, Zombie Prisoner, Ghoul.
Kill the monsters. After enough monster killed, you will see king and his soldier fall on the ground. Talk to Lurid Royal Guard, you will see that the Visiting Prince is the real culprit. He will transform into Torturous Redeemer. Kill it and make sure to grab Gray Shard from it since it drops 2. Kill the last monster to open next portal (southwest corner).
Monsters: Khalitzburg, Bloody Murderer.
You will be inside the prison again. Talk to Princess Tiara (216, 43), and you will find out that she is dying. Kill monsters in every jail chamber until another Torturous Redeemer come. No need to kill it since Sakray will do the job (Note: Killing the Redeemer fast enough however gives you additional gray shards.). Talk to Sakray (196, 44). Now Sakray already changed, granted new power from Thanatos Spirit.
Monsters: Dullahan, Skogul, Skeleton Prisoner
This marks the end of the instance. An exit portal will appear in south east (210, 28). Before you go, you can talk to King (205, 29) to trade Gray Shards for Thanatos weapons and Gray equipment. Each weapon requires 200 Gray Shards and each Gray equipment requires 100 Gray Shards. See section below for list of weapons and equipment.
When you go to exit portal, you will get 2 Gray Shards as reward in completing the instance as well as EXP.
Monster
Monster
Level
HP
95% Flee
Size
Element
Race
DEX
110
22,288
458
Medium
Undead 3
Undead
178
110
16,917
387
Large
Shadow 3
Demi-Human
107
110
16,224
352
Medium
Shadow 3
Demon
72
110
13,530
429
Small
Ghost 3
Demon
149
110
16,808
392
Medium
Wind 3
Demon
112
110
21,653
374
Medium
Undead 3
Undead
94
110
23,032
365
Medium
Undead 3
Undead
85
110
15,136
310
Medium
Undead 2
Undead
30
110
16,782
416
Large
Undead 1
Undead
136
120
29,088
415
Medium
Shadow 3
Demon
125
120
23,454
400
Medium
Undead 2
Undead
110
120
124,010
465
Medium
Earth 3
Demi-Human
175
Thanatos Weapon And Gray Equipment Set
The King before exiting the instance
Dimensional Traveler(dali02 51, 130)
Weapons
Notes:
Each weapon can be obtained by exchanging 200 Gray Shards.
Each weapon has a base level requirement of 120.
Thanatos Axe [1]
300
80
None
Swordman/Merchant 3rd class
Thanatos Bow [1]
180
110
None
Archer 3rd Class
Thanatos Dagger [1]
100
130
None
Swordman/Archer/Merchant/Thief classes
Thanatos Great Sword [1]
280
120
None
Swordman 3rd class
Thanatos Hammer [1]
180
120
None
Swordman/Merchant/Acolyte 3rd Class
Thanatos Katar [1]
220
80
None
Guillotine Cross
Thanatos Knuckle [1]
160
100
None
Sura
Thanatos Long Spear [1]
250
50
None
Swordman 3rd Class
Thanatos Spear [1]
150
100
None
Swordman 3rd Class
Thanatos Staff [1]
100
200
+15% Healing effectiveness
Mage/Acolyte 3rd Class
Thanatos Sword [1]
150
100
None
Swordman 3rd Class
Thanatos Two-handed Staff [1]
120
250
+18% Healing effectiveness
Mage/Acolyte 3rd Class
Thanatos Violin [1]
200
130
+20% ranged damage
Maestro
Thanatos Whip [1]
200
130
+20% ranged damage
Wanderer
Equipment
Notes:
Each piece of equipment can be obtained by exchanging 100 Gray Shards.
Each piece of equipment has a base level requirement of 120.
Armor of Gray [1]
90
10%
+2% per upgrade
Swordman, Archer, Merchant, Thief 3rd classes
Boots of Gray [1]
25
2%
+1% per 3 upgrades
All 3rd classes
Cloak of Gray [1]
45
5%
+1% per 2 upgrades
All 3rd classes
Helmet of Gray [1]
35
3%
+1% per 2 upgrades
All 3rd classes
Robe of Gray [1]
55
10%
+2% per upgrade
Mage/Acolyte 3rd Class
Shield of Gray [1]
75
30%
+1% per upgrade
All 3rd classes
Enchants
Notes:
Enchanting will give 2 random line options.
It is a 100% success rate, and all equipment refines & cards are kept.
Old enchants can be overwritten with new enchants using more Abrasives.
Each Abrasive work with different types of weapons.
Double click the Abrasive to open a window to start enchanting.
Physical damage to Neutral property +
1 ~ 20 %
Physical damage to Formless race +
1 ~ 20 %
Physical damage to Water property +
1 ~ 20 %
Physical damage to Undead race +
1 ~ 20 %
Physical damage to Fire property +
1 ~ 20 %
Physical damage to Brute race +
1 ~ 20 %
Physical damage to Earth property +
1 ~ 20 %
Physical damage to Plant race +
1 ~ 20 %
Physical damage to Wind property +
1 ~ 20 %
Physical damage to Insect race +
1 ~ 20 %
Physical damage to Poison property +
1 ~ 20 %
Physical damage to Fish race +
1 ~ 20 %
Physical damage to Holy property +
1 ~ 20 %
Physical damage to Angel race +
1 ~ 20 %
Physical damage to Shadow property +
1 ~ 20 %
Physical damage to Dragon race +
1 ~ 20 %
Physical damage to Ghost property +
1 ~ 20 %
Physical damage to Demon race +
1 ~ 20 %
Physical damage to Undead property +
1 ~ 20 %
Physical damage to Demi-Human race +
1 ~ 20 %
Nullifies size penalty
-
Physical damage to Normal class +
1 ~ 10 %
ASPD +
1
Physical damage to Boss class +
1 ~ 10 %
ASPD +
5 ~ 10 %
(Type 2) ATK +
3 ~ 5 %
Property: Holy
-
Critical damage +
5 ~ 20 %
Property: Shadow
-
Indestructible in battle
-
Property: Water
-
Property: Wind
-
Property: Fire
-
Property: Earth
-
Magic damage to Neutral property +
1 ~ 20 %
Magic damage to Formless race +
1 ~ 20 %
Magic damage to Water property +
1 ~ 20 %
Magic damage to Undead race +
1 ~ 20 %
Magic damage to Fire property +
1 ~ 20 %
Magic damage to Brute race +
1 ~ 20 %
Magic damage to Earth property +
1 ~ 20 %
Magic damage to Plant race +
1 ~ 20 %
Magic damage to Wind property +
1 ~ 20 %
Magic damage to Insect race +
1 ~ 20 %
Magic damage to Poison property +
1 ~ 20 %
Magic damage to Fish race +
1 ~ 20 %
Magic damage to Holy property +
1 ~ 20 %
Magic damage to Angel race +
1 ~ 20 %
Magic damage to Shadow property +
1 ~ 20 %
Magic damage to Dragon race +
1 ~ 20 %
Magic damage to Ghost property +
1 ~ 20 %
Magic damage to Demon race +
1 ~ 20 %
Magic damage to Undead property +
1 ~ 20 %
Magic damage to Demi-Human race +
1 ~ 20 %
Variable Casting Time -
5 ~ 10 %
Magic damage to Normal class +
1 ~ 10 %
Recovery rate of recovery skills +
5 ~ 10 %
Magic damage to Boss class +
1 ~ 10 %
SP consumption -
5 ~ 10 %
MATK +
3 ~ 7 %
After Cast Delay -
1 ~ 5 %
Variable Casting Time -
5 ~ 10 %
Physical damage to Neutral property +
1 ~ 20 %
Physical damage to Formless race +
1 ~ 20 %
Physical damage to Water property +
1 ~ 20 %
Physical damage to Undead race +
1 ~ 20 %
Physical damage to Fire property +
1 ~ 20 %
Physical damage to Brute race +
1 ~ 20 %
Physical damage to Earth property +
1 ~ 20 %
Physical damage to Plant race +
1 ~ 20 %
Physical damage to Wind property +
1 ~ 20 %
Physical damage to Insect race +
1 ~ 20 %
Physical damage to Poison property +
1 ~ 20 %
Physical damage to Fish race +
1 ~ 20 %
Physical damage to Holy property +
1 ~ 20 %
Physical damage to Angel race +
1 ~ 20 %
Physical damage to Shadow property +
1 ~ 20 %
Physical damage to Dragon race +
1 ~ 20 %
Physical damage to Ghost property +
1 ~ 20 %
Physical damage to Demon race +
1 ~ 20 %
Physical damage to Undead property +
1 ~ 20 %
Physical damage to Demi-Human race +
1 ~ 20 %
Nullifies size penalty
-
Physical damage to Normal class +
1 ~ 10 %
ASPD +
1
Physical damage to Boss class +
1 ~ 10 %
ASPD +
5 ~ 10 %
(Type 2) ATK +
3 ~ 7 %
Long Ranged Damage +
5 ~ 10 %
Critical damage +
5 ~ 20 %
Indestructible in battle
-
Card Trade
Dimensional Traveler (dali02 51, 130) will offer Lord Sakray Card in exchange for 10,000 Gray Shard. To exchange, talk to him, choose Anything special? option, then pick the card.
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